Dec 23, 2009, 01:48 PM // 13:48
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#1
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Ascalonian Squire
Join Date: Nov 2009
Location: GMT +1, Poland
Guild: CYRK
Profession: W/N
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Take out half the random from random arenas?
I think someone have already thought of that long ago, but I was unable to find a thread on that matter so I post my own.
Why not implement a simple algorithm to choose which players should join which team in RA? So that you won't get any 4xW, 3xM etc.
It could be as simple as ('tis just an example):
1. take one typically frontline class
2. take one typically midline class
3. take on typically backline class
4. take one random class
The example kinda forces balanced teams, but I don't see much sense in unbalanced when the people are random anyway.
It will still be an instant action arena, with almost no waiting time, with random team mates, but without all the waiting before you get a decent team, and the overall level of gameplay would increase imo.
So... why not? I doubt we can see such change in GW, but I sure hope that there will be such gametype in GW2.
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Dec 23, 2009, 01:51 PM // 13:51
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#2
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Did you even think before you wrote this? You want to take the RANDOM out of RANDOM arenas.
I don't know what to say, seriously.
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Dec 23, 2009, 01:55 PM // 13:55
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#3
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Ascalonian Squire
Join Date: Nov 2009
Location: GMT +1, Poland
Guild: CYRK
Profession: W/N
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Only half of it. I don't know about you, but I'm into RA not because of the crappy team composition that I get 90% of the time, but because it's so casual and I can join a game any time.
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Dec 23, 2009, 02:01 PM // 14:01
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#4
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Roll a monk, carry everyone else, get 25 wins, repeat. There you go. If you want to roll anything else, be prepared to wait it out till you find someone who isn't a mo20 and knows what they are doing. Aka strap yourself in for 2 hours.
I wouldn't have this any other way tbh.
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Dec 23, 2009, 03:22 PM // 15:22
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#5
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Ascalonian Squire
Join Date: Nov 2009
Location: GMT +1, Poland
Guild: CYRK
Profession: W/N
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If you're fine with how things are now then ok, but I won't roll a monk just to win, there are all those classes so I can choose whichever suits me best, and monk doesn't suit me at all.
And the change I mention would mean that people not running monks won't have to wait those 2 hours. The waiting for a team that doesn't make you go /resign is what kills the whole idea of instant action arena, that I thought is the main idea behind RA.
If the game would distribute classes evenly between teams then the arena would get much more skill dependant and less luck dependant (the only luck dependant factor would be the skill level of your team) - and in my book this is always a good thing.
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Dec 23, 2009, 03:25 PM // 15:25
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#6
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Academy Page
Join Date: May 2009
Guild: Alliance Of Fides [AoF]
Profession: W/D
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Are you kidding me? RA is to keep you prepared for anything, hence the random... IF you want to take that out, I suggest receiving psychological evaluation.
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Dec 23, 2009, 03:28 PM // 15:28
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#7
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Typical frontline classes would be Warrior, Dervish, and Assassin? What if I want to play a W/P chucking spears? What if I want to play an A/R shooting a bow? What if I want to play a D/N casting Orders?
You can continue the trend with all the classes. Rt/A with Spirits Strength and daggers, R/N touching, Me/D using IW, etc., etc., etc.
You won't fix the problem, and it isn't even a problem.
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Dec 23, 2009, 03:35 PM // 15:35
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#8
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Ascalonian Squire
Join Date: Nov 2009
Location: GMT +1, Poland
Guild: CYRK
Profession: W/N
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Quote:
Originally Posted by Demonlord Matt
Are you kidding me? RA is to keep you prepared for anything, hence the random...
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But it doesn't. When I get a team of 4 physicals everyone resigns or dies in 2 minutes. What's the point of preparing me for a hopeless situation? Damn, I'm always prepared for it, as in 'I'm always prepared to resign'. There's just no fun in playing when you know you're going to lose, and no fun in waiting 'till you get a team that makes any sense either.
But if that's exactly what the RA is for, then I'm abviously just longing for yet another kind of arena, which is pointless I guess.
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Dec 23, 2009, 03:38 PM // 15:38
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#9
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Ascalonian Squire
Join Date: Nov 2009
Location: GMT +1, Poland
Guild: CYRK
Profession: W/N
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Quote:
Originally Posted by MagmaRed
Typical frontline classes would be Warrior, Dervish, and Assassin? What if I want to play a W/P chucking spears? What if I want to play an A/R shooting a bow? What if I want to play a D/N casting Orders?
You can continue the trend with all the classes. Rt/A with Spirits Strength and daggers, R/N touching, Me/D using IW, etc., etc., etc.
You won't fix the problem, and it isn't even a problem.
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Of course it won't be perfect, but it still would be much better, at least in my opinion.
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Dec 23, 2009, 03:42 PM // 15:42
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#10
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Frost Gate Guardian
Join Date: Dec 2008
Profession: R/
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Quote:
Originally Posted by Netsu
But it doesn't. When I get a team of 4 physicals everyone resigns or dies in 2 minutes. What's the point of preparing me for a hopeless situation? Damn, I'm always prepared for it, as in 'I'm always prepared to resign'. There's just no fun in playing when you know you're going to lose, and no fun in waiting 'till you get a team that makes any sense either.
But if that's exactly what the RA is for, then I'm abviously just longing for yet another kind of arena, which is pointless I guess.
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agreed.
but it certainly needs a more sophisticated system than that.
for example there could be three buttons, "enter as frontline", "enter as midline" and "enter as backline" and teams would be composed of 1 frontliner, 2 midliners and 1 backliner.. it would be good tbh.
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Dec 23, 2009, 03:44 PM // 15:44
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#11
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Frost Gate Guardian
Join Date: Sep 2009
Location: Kansas
Guild: Righteous Anarchy [RA]
Profession: D/Me
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Cool, then they could change the name to "Arenas That Are Supposed To Be Random But Really Aren't, We Just Call It That"
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Dec 23, 2009, 03:47 PM // 15:47
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#12
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Ascalonian Squire
Join Date: Nov 2009
Location: GMT +1, Poland
Guild: CYRK
Profession: W/N
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Well, players would still be chosen randomly, only team composition won't be. But it's true that the name would be less fitting than it is now.
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Dec 23, 2009, 03:59 PM // 15:59
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#13
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Pwn Appetit [NJoy]
Profession: W/
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Quote:
Originally Posted by IninefingersI
Cool, then they could change the name to "Arenas That Are Supposed To Be Random But Really Aren't, We Just Call It That"
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Lol 9, if they made this change your derv healer would always spawn with a monk.
Basically to the OP, if everyone KNEW they would get a monk on their team, nobody would play a monk, and you would sit there for 45 min before the que shuffled you to the top with a monk.
The whole reason RA "works" is because you push a button and you enter within 10 seconds.
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Dec 23, 2009, 04:00 PM // 16:00
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#14
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Quote:
Originally Posted by IninefingersI
Cool, then they could change the name to "Arenas That Are Supposed To Be Random But Really Aren't, We Just Call It That"
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we get to choose which skills we use in the arena, so that's what we've been calling it for years, you didn't get the memo?
seriously people quit being stupid, adding a few logical and controlled systems to the arena wouldn't "not make it random hurr durrrr", no, random does not always include uncoordinated and unfair grieving filth.
BUT WHO AM I KIDDING I LOVE 8 MINUTE MATCHES WITH 4 MONKS ON MY TEAM OOLOLOLOL!!!
Quote:
Originally Posted by axe
Basically to the OP, if everyone KNEW they would get a monk on their team, nobody would play a monk, and you would sit there for 45 min before the que shuffled you to the top with a monk.
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it seems you think anet is a bunch of blithering fools. i mean, what? honestly?! either that or you have a lot of trouble thinking logically yourself which is no problem cause i'm about to clarify things for you. OP is CLEARLY talking about adding a form of guidance and regulation to the way teams are matched. not some set in stone class list that you'll be waiting forever to find. if there's no monk you won't get a monk. if there are monks you won't get 3. nor will the other team, you could be a real champ and dazzle me with a reason why not having 3 monks in RA is a bad plan.
Last edited by Gift3d; Dec 23, 2009 at 04:04 PM // 16:04..
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Dec 23, 2009, 04:02 PM // 16:02
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#15
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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make yourself completely self-dependant
relying on the slim chance to get a balanced team means u might as well not play
every proffession/secondary combo has some way of self-management
would u rather get rid of one 50 dmg skill to keep yourself alive or deal that 50 dmg and die becuz u are too narrow focused?
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Dec 23, 2009, 05:13 PM // 17:13
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#16
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Ascalonian Squire
Join Date: Nov 2008
Profession: A/
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What your describing is Team Arenas, which is now gone. Also you dont always need a balanced team to win. I've won up to 20 with a spike team and no healer. Just depends on the skill of the players and the build they are running.
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Dec 23, 2009, 05:28 PM // 17:28
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#17
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Academy Page
Join Date: Jul 2009
Guild: Dyslexic Tendencies [SpAz]
Profession: W/
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This idea needs alot more work to work then what you offer ;p
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Dec 23, 2009, 06:02 PM // 18:02
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#18
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Frost Gate Guardian
Join Date: Jun 2008
Location: WPB, Fl
Profession: W/
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Quote:
Originally Posted by Saviour of the Good
I've won up to 20 with a spike team and no healer. Just depends on the skill of the players and the build they are running.
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/agree
I have no problems with the random peeps if anything at all i think it makes it fun. It's just as saviour says getting wins depends on the skill of the players, yesterday i won 8 consecutive with 3 W/E primal axe wars and a spearchucker ranger before we got rolled over by a sync team....Now with syncing i do have a huge problem and i wish they would perma ban all those that do it....thats just my opinion though.
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Dec 23, 2009, 06:02 PM // 18:02
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#19
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Academy Page
Join Date: Jul 2008
Guild: Bad Wolf Alliance
Profession: Rt/
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Quote:
Originally Posted by Gift3d
it seems you think anet is a bunch of blithering fools. i mean, what? honestly?! either that or you have a lot of trouble thinking logically yourself which is no problem cause i'm about to clarify things for you. OP is CLEARLY talking about adding a form of guidance and regulation to the way teams are matched. not some set in stone class list that you'll be waiting forever to find. if there's no monk you won't get a monk. if there are monks you won't get 3. nor will the other team, you could be a real champ and dazzle me with a reason why not having 3 monks in RA is a bad plan.
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This. I don't see why you're all bashing the OP like crazy. Just because it's called "Random" arena it doesn't mean it has to be 100% random if that makes it suck when you don't play a specific class (i.e. monk). I'm all for adding SOME form of control over it, although I agree that what the OP proposed falls short of the target. Besides, why does everything about GW always suck except for when someone tries to put forward a solution just to be told that it's much better the way things are?
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Dec 23, 2009, 06:49 PM // 18:49
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#20
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Pwn Appetit [NJoy]
Profession: W/
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Quote:
Originally Posted by Gift3d
you could be a real champ and dazzle me with a reason why not having 3 monks in RA is a bad plan.
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I cant think of a reason. Probably not surprising.
Anet screwed up enough arena's so maybe they are not blithering idiots, but from their track records, please leave the arena's alone.
Also the OP was not clear, I should give people the benefit of the doubt when they start a thread, that all the missing details are in fact there, just not for me to read or understand.
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